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DR. FACILIER
lvl
30
3
7
DR. FACILIER

Power: 203

VILLAIN; OFFENSE; DOWNTOWN; THE PRINCESS AND THE FROG; DOWNTOWN VILLAIN

Offense:
206
Defense:
87
Health:
2,635
Recovery:
237
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
80
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Tarot Toss
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Chance to throw the Heart Card.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Chance to throw the Skull Card.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 167 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.
Deal up to 167 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.

Heart Card: Inflict Charm for 1 turn.
Deal up to 251 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.

Heart Card: Inflict Charm for 1 turn.
Deal up to 251 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.

Heart Card: Inflict Charm for 1 turn.

Skull Card: Inflict Instant Defeat. If used against Player or Dangerous opponents this card instead deals up to 824 damage. Damage dealt is unavoidable.
Deal up to 335 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.

Heart Card: Inflict Charm for 1 turn.

Skull Card: Inflict Instant Defeat. If used against Player or Dangerous opponents this card instead deals up to 824 damage. Damage dealt is unavoidable.
Transformation Central
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Polymorph Frog has the following effect: 15% Speed reduction.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% Defense reduction.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+10% Speed reduction.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+10% Defense reduction.
Requires Gear Tier 10
150
100
50
146,250
25
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

20% Defense reduction.
20% Offense reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

20% Defense reduction.
20% Offense reduction.
15% Speed reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

30% Defense reduction.
20% Offense reduction.
15% Speed reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

30% Defense reduction.
20% Offense reduction.
25% Speed reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

40% Defense reduction.
20% Offense reduction.
25% Speed reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Friends on the Other Side
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grant Shield worth 10% of target's maximum Health.
Requires Gear Tier 3
50
5,000
Level 3
+10% Shield amount per Downtown Villain teammate.
Requires Gear Tier 5
75
55
13,000
Level 4
Cleanse 1 random Harmful effect.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+2% Shield amount.
Requires Gear Tier 9
100
75
50
128,750
25
Grant target teammate Life Drain for 2 turns.

Target teammate gains Taunt for 2 turns.
Grant target teammate Life Drain for 2 turns. Grant Shield worth 10% of target's maximum Health.

Target teammate gains Taunt for 2 turns.
Grant target teammate Life Drain for 2 turns. Grant Shield worth 10% of target's maximum Health, +10% per Downtown Villain teammate.

Target teammate gains Taunt for 2 turns.
Grant target teammate Life Drain for 2 turns. Grant Shield worth 10% of target's maximum Health, +10% per Downtown Villain teammate.

Target teammate gains Taunt for 2 turns.

Cleanse 1 Harmful effect on target teammate.
Grant target teammate Life Drain for 2 turns. Grant Shield worth 12% of target's maximum Health, +10% per Downtown Villain teammate.

Target teammate gains Taunt for 2 turns.

Cleanse 1 Harmful effect on target teammate.
Dark Redemption
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
30% chance to grant Continuous Healing to Downtown Villain teammates.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+20% Health restored.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+15% chance to grant Continuous Healing to Downtown Villain teammates.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% Health restored.
Requires Gear Tier 10
150
125
80
210,000
50
On opponent or teammate being defeated, restore 237 health to this character and to all teammates.

Restore 15% bonus Health per Downtown Villain teammate.
On opponent or teammate being defeated, restore 237 health to this character and to all teammates.

Restore 15% bonus Health per Downtown Villain teammate.

If a teammate is a Downtown Villain character, 30% chance to grant Continuous Healing, restoring 474 Health over 2 turns.
On opponent or teammate being defeated, restore 284 health to this character and to all teammates.

Restore 35% bonus Health per Downtown Villain teammate.

If a teammate is a Downtown Villain character, 30% chance to grant Continuous Healing, restoring 569 Health over 2 turns.
On opponent or teammate being defeated, restore 284 health to this character and to all teammates.

Restore 35% bonus Health per Downtown Villain teammate.

If a teammate is a Downtown Villain character, 45% chance to grant Continuous Healing, restoring 569 Health over 2 turns.
On opponent or teammate being defeated, restore 332 health to this character and to all teammates.

Restore 55% bonus Health per Downtown Villain teammate.

If a teammate is a Downtown Villain character, 45% chance to grant Continuous Healing, restoring 664 Health over 2 turns.
Evil Deeds
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+4% Offense.
Requires Gear Tier 7
150
75
25
77,500
Level 3
+3% Potency.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+4% Offense.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+3% Potency.
Requires Gear Tier 10
250
150
100
266,250
65
Downtown Villain teammates gain the following:

9% Potency.
14% Offense when attacking an opponent with a Harmful effect.
Downtown Villain teammates gain the following:

9% Potency.
18% Offense when attacking an opponent with a Harmful effect.
Downtown Villain teammates gain the following:

12% Potency.
18% Offense when attacking an opponent with a Harmful effect.
Downtown Villain teammates gain the following:

12% Potency.
22% Offense when attacking an opponent with a Harmful effect.
Downtown Villain teammates gain the following:

15% Potency.
22% Offense when attacking an opponent with a Harmful effect.
Full Gear List
2,644,500
4
20
4
20
12
60
4
20
75
600
105
105
105
165
315
105
140
175
105
315
30
50
50
100
70
50
50
150
600
450
1,200
150
230
230
150
155
100
60
60
120
80
600
500
1,120
495
405
180
120
180
350
300
725
300
200
100
130
100
20
20
Gear Tier 4
10,500
4
20
4
20
12
60
4
20
Gear Tier 5
20,000
15
80
15
15
15
15
45
Gear Tier 6
67,000
30
160
35
30
70
30
35
30
35
90
105
30
Gear Tier 7
195,000
60
360
70
50
60
70
50
120
140
100
60
70
50
60
70
50
180
210
150
Gear Tier 8
700,000
200
150
700
150
110
110
110
75
100
40
40
40
40
Gear Tier 9
679,500
200
150
250
300
250
620
60
60
225
225
40
40
90
120
20
20
90
20
20
Gear Tier 10
972,500
200
150
250
300
250
500
350
300
725
300
200
60
60
270
180
100
40
40
90
130
100
20
20
90
20
20